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Hello, I'm Jordan

I got into programming while working as an FX Artist within the Film and Television industries. During that 7 year span I began using code to create many physically based simulations, optimize technical workflows, and build internal tools to streamline workflows. I'm also the founder of Crate, a social web application for tracking, rating, and sharing your favorite albums.

Technologies

TypeScript IconTypeScript
TypeScript IconJavaScript
TypeScript IconPython
TypeScript IconNext.js
TypeScript IconGit
TypeScript IconSQL

Featured Projects

Crate

Visit
/assets/images/icons/typescriptlang-icon.svg iconTypeScript
/assets/images/icons/reactjs-icon.svg iconReact
/assets/images/icons/nextjs-icon.svg iconNext.js
/assets/images/icons/supabase-icon.svg iconSupabase
/assets/images/icons/tailwindcss-icon.svg iconTailwind CSS

A music focused social platform for users to rate, track, and review albums.

PRISM Media Player

GitHub
/assets/images/icons/typescriptlang-icon.svg iconTypeScript
/assets/images/icons/python-icon.svg iconPython
/assets/images/icons/reactjs-icon.svg iconReact
/assets/images/icons/tailwindcss-icon.svg iconTailwind CSS

A tool for managing and interfacing with media present on a local server.

Work Experience

Whiskytree VFXAtlanta, GA

Feb 2025 - May 2026
Senior FX Artist

Led development of procedural FX systems for both stylized and photorealistic large-format media projects, including complex particle-based simulation workflows for the Las Vegas Sphere.

Designed and implemented a data-driven procedural system that simulated real-world lighting rigs, with animation and lighting behavior dynamically controlled by audio input data.

Sony Pictures ImageworksMontreal, QC

Jul 2023 - Feb 2024
Senior FX Artist

Identified and resolved a critical issue in a production simulation workflow by implementing validation logic to prevent incorrect system behavior and improve reliability.

Developed event-driven procedural simulation systems that dynamically responded to animation and character state data.

FuseFXAtlanta, GA

Sep 2022 - Jul 2023
FX Artist

Engineered a modular procedural simulation system in Houdini that reduced iteration time by 40% and enabled rapid customization across production workflows

Developed scalable simulation setups for complex multi-material destruction systems, improving realism and controllability in high-impact production sequences.