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Hello, I'm Jordan

I got into programming while working as an FX Artist within the Film and Television industries. During that 7 year span I began using code to create many physically based simulations, optimize technical workflows, and build internal tools to streamline workflows. I'm also the founder of Crate, a social web application for tracking, rating, and sharing your favorite albums.

Technologies

TypeScript IconTypeScript
TypeScript IconJavaScript
TypeScript IconPython
TypeScript IconHTML
TypeScript IconCSS
TypeScript IconReact
TypeScript IconNext.js
TypeScript IconFastAPI
TypeScript IconNode.js
TypeScript IconPandas
TypeScript IconTailwind CSS
TypeScript IconGit
TypeScript IconSQLite
TypeScript IconPostgreSQL
TypeScript IconDocker
TypeScript IconPostman

Featured Projects

Crate

Visit
/assets/images/icons/typescriptlang-icon.svg iconTypeScript
/assets/images/icons/reactjs-icon.svg iconReact
/assets/images/icons/nextjs-icon.svg iconNext.js
/assets/images/icons/postgresql-icon.svg iconPostgreSQL
/assets/images/icons/tailwindcss-icon.svg iconTailwind CSS

A music focused social platform for users to rate, track, and review albums.

Entry

GitHub
/assets/images/icons/python-icon.svg iconPython
/assets/images/icons/typescriptlang-icon.svg iconTypeScript
/assets/images/icons/reactjs-icon.svg iconReact
/assets/images/icons/sqlite-icon.svg iconSQLite3
/assets/images/icons/fastapi-icon.svg iconFastAPI
/assets/images/icons/pandas-icon.svg iconPandas
/assets/images/icons/tailwindcss-icon.svg iconTailwind CSS

A personal CS2 statistics tracker that parses match demo files to extract and visualise performance data.

PRISM Media Player

GitHub
/assets/images/icons/typescriptlang-icon.svg iconTypeScript
/assets/images/icons/python-icon.svg iconPython
/assets/images/icons/reactjs-icon.svg iconReact
/assets/images/icons/tailwindcss-icon.svg iconTailwind CSS

A tool for managing and interfacing with media present on a local server.

Work Experience

Whiskytree VFXAtlanta, GA

Feb 2025 - May 2026
Senior FX Artist

Led development of procedural FX systems for both stylized and photorealistic large-format media projects, including complex particle-based simulation workflows for the Las Vegas Sphere.

Designed and implemented a data-driven procedural system that simulated real-world lighting rigs, with animation and lighting behavior dynamically controlled by audio input data.

Sony Pictures ImageworksMontreal, QC

Jul 2023 - Feb 2024
Senior FX Artist

Identified and resolved a critical issue in a production simulation workflow by implementing validation logic to prevent incorrect system behavior and improve reliability.

Developed event-driven procedural simulation systems that dynamically responded to animation and character state data.

FuseFXAtlanta, GA

Sep 2022 - Jul 2023
FX Artist

Engineered a modular procedural simulation system in Houdini that reduced iteration time by 40% and enabled rapid customization across production workflows

Developed scalable simulation setups for complex multi-material destruction systems, improving realism and controllability in high-impact production sequences.